Ertha Network - Kingdoms

Ertha Network - Kingdoms
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Address play.ertha.network:25565
Hostname Adding new servers monthly!
Help us with your ideas!
Status Checked 3 minutes ago / Online 12 days ago
Players 0 / 2000
Location Netherlands
Version 1.8-LatestRelease
Website https://ertha.network
Registered by Maiks86
Registered since September 6th, 2020 08:39 PM EST
Last update October 26th, 2020 10:50 PM EST
Tag(s) BungeeCord Economy PvP Spigot Survival

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Description

Kingdom
A kingdom is a group of people that share the same lands and resources.

Each kingdom has its own resource points, bank, upgrades, ranks, relation attributes and lands.

Kingdoms can create or join nations. They have their own tax equations that can be changed when collecting taxes from the members. If a kingdom doesn't have enough money in the bank to pay server taxes, it'll be disbanded. New kingdom don't need to pay taxes for a few days.

You can rename your kingdom and set a lore for it using /k rename and /k rename commands. This will be displayed when a player moves to your land as a title, which is called land indicators.

Pacifism & Shields
Kingdoms can choose to be pacifist or not, they're not pacifist by default. A pacifist kingdom cannot invade and cannot be invaded.

Kingdoms cannot go in pacifist mode after a certain amount of time after their last invasion.

Whether you're pacifist or not, you can also purchase shields from the nexus settings to stop kingdoms from invading you. New purchased shields will add to your kingdom time shield if any is active.

Shields costs and duration can be modified from guis -> structures -> nexus -> settings -> shields

It's preferred to remove the pacifism (by removing the option for the GUI) and use shields only. This will encourage and motivate player to earn more resource points to keep their kingdom safe. New kingdoms will get a free shield for few days to prepare.

Resource Points
Resource points are kingdoms currency. You can use them to buy turrets, structures, shields, ammos and upgrades. They can be produced from the Resource Points Converter in the kingdom's Nexus. Unlike the old Kingdoms, if you close the GUI after putting items in the GUI, it'll return the items without converting anything. It works the same way if you use the Back button. You have to click Apply.

Powerups
Powerups are common boosters (such as damage boost, damage reduction, arrow damage boost and regeneration boost) that only work when you're standing in your land. It doesn't matter where your target is standing or where your arrow landed.

Regeneration boost only works for eating regeneration, not any other regeneration such as the natural regeneration.

Might
Kingdom and nation ranks are determined by their might (/k top and /k nation top).

When taxes are being collected (during the daily-checks-interval), the top 10 kingdoms and nations will be rewarded with money and resource points.

Nexus
A nexus block is a structure that is the most important thing in your kingdom. These are some kind of "virtual" structures, meaning they don't have an item, they won't drop an item when broken, can be placed as many times as you want using /k nexus command and they will be removed automatically once a land is unclaimed or invaded.

Almost everything in your kingdom can be accessed and modified from your nexus such as ranks, upgrades, turret and structure shops, member list and etc...

If another non-ally kingdom mines your nexus, it'll take a certain amount of resource points from your kingdom, so it's important to cover your nexus properly.

Relations
In Kingdoms you can have the following relationship with another kingdom:

Neutral: You have no special relationship with this kingdom, or the target land or player doesn't belong to a kingdom.
Nation: You're in the same nation with this kingdom without an individual relationship.
Ally: You're allies with this kingdom.
Enemy: You're enemies with this kingdom.
If you're in the same nation with a kingdom, you can still have an individual relationship with them.

Kingdoms can also have custom relation attributes. You can manage your kingdom's relation attribute by going to your nexus settings.

One important thing to know is that the relation settings only apply to the kingdom itself, it won't change for other kingdoms that have a relationship with the kingdom. For example if you have ceasefire attribute off for allies, but your allies have it on, you can attack any of your ally members, but they cannot fight back until they disable that attribute for allies as well.

Nations
A nation is a group of kingdoms that share the same relation attributes. They're made as a replacement for kingdom relations, however having a relation with another kingdom outside of the nation is still possible. Nations are quite similar to kingdoms except they don't have any upgrades. The kingdom that created the nation, is called the capital. The king of the capital is

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